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GiantFloof

10 Game Reviews w/ Response

All 26 Reviews

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The art is nice, but the controls are really too sluggish to make the game really fun and it kind of lacks something unique!

genesysgames00 responds:

Noted! Thanks for the review!

Looks good, plays good, cool concept. Maybe add some more screenshake and some sound to perfect it!

MartiVDG responds:

Thank you for your feedback! I'm planning on adding sound and juicing up the game in the future, so i will certainly take a look at the screenshake! Thanks again! :)

Fun idea and prototype, could use a little more oomph to just feel more awesome!

Catbugpig responds:

Thanks, glad you enjoyed.
I'd agree.

Great game, input seems just a little bit too sluggish for that perfect feel, but it's a really cool game nonetheless!

Prox276 responds:

Thanks! Maybe you could try lowering the graphics quality if it's caused by slowdown. :)

Very nice prototype! Only thing I really disliked is the "sticky" bodies which just interrupts the flow at later stages when the whole room is littered with bodies.

I'd suggest the sword to be an actual cone area attack. Feels weird to slash only one enemy when facing a big crowd.

heroyooky responds:

Thank you for the feedback, it's one of the reasons I uploaded here. I added sticky bodies so the player would have to change up their strafing pattern, but if people are finding this annoying I'll for sure remove it.

This could actually be quite fun, just the performance is really poor with multiple enemies and effects on the screen. Also, the jumping and air control feels quite sluggish and I would like to see a hint when my ammo is empty or you automatically drop the gun.

RatThing responds:

Cheers for the feedback!

Yes, performance was a major issue for this one. Unfortunately my source code depends on some pretty heavy duty post processing and animation packages. Next time around I am going to look for some computationally cheaper alternatives.

I did actually have a mechanic for alerting the user when their ammo was exhausted - when a gun is empty it can play a clicking sound. Unfortunately I never got around to adding this sound effect to each of the weapons (only the maggot gun has it). Next time around I'll probably go with just dropping the gun automatically, like you suggest. Would probably feel a lot more fluid and suits an arcadey game like this much better.

It "works", I guess? Still lacks too much functionality for a decent pool game. Aim, charge your shot, better collision handling, etc.

LordOats responds:

Yeah the collision handling can get a bit wonky at times but i did just slap this together in a few days and its not the best thanks for your review though

EDIT: Hey i just added a shot power control! You just hold down your left mouse button while you make the shot

Great style, nice challenge but I don't like the controls. Doesn't feel precise enough to get into a flow state but I have to admit I didn't play with a controller. Jump should already reset right before hitting the ground to jump continuously, currently it lags behind just a little to feel annoying.

TristanMX responds:

You have various sets of leys to use. But yeah, I'm also going to tweak the overall movement to make it feel more fluid and responsive. Watch out for windows updates or chrome updates, that causes the lag for sure since this game is super lightweight for a PC, it weights only 2 MB and runs in a very small resolution (512x288). Still you can try to turn CRT effect off.

Cool gameplay idea, but I don't like the controls quite yet. Using the directions to set both the wind and movement is not challenging in a fun way, as too often it just feels awkward to do small movements and twitchy keystrokes to succeed. Checkpoint placement and level design seems pretty solid, I liked that part.

Did you try more "twin-stick-y" controls, i.e. using WASD to move and arrows to spawn wind?

BlooOwlBaba responds:

Hey thanks for the feedback! I didn't think about "twin-stick-y" controls, but that actually sounds more accessible for players! I liked the idea of "buttons/controls" serving more than one function which is why the movement is integrated with the summon wind mechanic.

I plan on expanding on this game and I'm definitely holding onto that idea.

Fun hyper-casual game. Like the look, too. Consider adding obstacles to the corridor and varying width.

bluswimmer responds:

Thanks for the feedback!

Making Premium Adult Games with actual gameplay and high quality lewd and naughty content!
Main Project: Nitro Girlz: Paradise
Side Project: Nitro Girlz: Drift

Giant Floof @GiantFloof

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Joined on 8/27/19

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