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GiantFloof

26 Game Reviews

10 w/ Responses

3 reviews are hidden due to your filters.

Great style, nice challenge but I don't like the controls. Doesn't feel precise enough to get into a flow state but I have to admit I didn't play with a controller. Jump should already reset right before hitting the ground to jump continuously, currently it lags behind just a little to feel annoying.

TristanMX responds:

You have various sets of leys to use. But yeah, I'm also going to tweak the overall movement to make it feel more fluid and responsive. Watch out for windows updates or chrome updates, that causes the lag for sure since this game is super lightweight for a PC, it weights only 2 MB and runs in a very small resolution (512x288). Still you can try to turn CRT effect off.

Cool gameplay idea, but I don't like the controls quite yet. Using the directions to set both the wind and movement is not challenging in a fun way, as too often it just feels awkward to do small movements and twitchy keystrokes to succeed. Checkpoint placement and level design seems pretty solid, I liked that part.

Did you try more "twin-stick-y" controls, i.e. using WASD to move and arrows to spawn wind?

BlooOwlBaba responds:

Hey thanks for the feedback! I didn't think about "twin-stick-y" controls, but that actually sounds more accessible for players! I liked the idea of "buttons/controls" serving more than one function which is why the movement is integrated with the summon wind mechanic.

I plan on expanding on this game and I'm definitely holding onto that idea.

Good start, but I'd add some mouse controls (or at least Space instead of Enter) to do quicker retries.

Collision seems pretty unforgiving, even a pixel already kills you. Add some kind of "Game Over" screen to give more context instead of a hard reset. Overall a good start, but still lacking lots of basics to become really a great remake of a cool classic.

Maybe wooosh, but I clearly don't get it

Fun hyper-casual game. Like the look, too. Consider adding obstacles to the corridor and varying width.

bluswimmer responds:

Thanks for the feedback!

Loved it, only could cater more to the premise of "broken", e.g. by having persistent elements over multiple attempts in a stage. Didn't completely finish it tho, so maybe I missed a big suprise in the end ;)

Making Premium Adult Games with actual gameplay and high quality lewd and naughty content!
Main Project: Nitro Girlz: Paradise
Side Project: Nitro Girlz: Drift

Giant Floof @GiantFloof

Making sexeh games!

Joined on 8/27/19

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